Great great movie
Very inspiring, really good graphics, loved the scenery most, but looked really good overall. The music was brilliant and the song was funny and random. Really liked this :) Great job.
Brilliant, stylish and fun.
Just what a game should be. I don't make a habbit of reviewing games here, but i had to say somthing about this one. Ive been thinking about doing a music based game for a while now, but havent been able to come up with a concept which incorperates gameplay with music and is still stylish.. i think you just hit the nail on the head.
Okay, there wernt many faults as far as the game design went, the hard to see *s has been brought up quite a few times now, so i wont say any more about that. One thing i felt let the game down very slightly was the interface design. When i got to the title screen i felt a bit put off, everything felt muddled and rushed, then i got into the game and everything was perfect and there was a nice style going on. i think you should have carried this through to the title screen.
Gameplay wise it was pretty sound (pardon the pun). other than the difficulty due to having to strain your eyes i cant fault it, and i can usualy find somthing. I would be interested to know if you are still reading this, is the syncronisation of the *s dynamic? Just wondering because it seems pretty obvious the the colour change etc is pre set (correct me there if im wrong) but i thought the movement of the *s may be in tune with the frequency of the music rather than just cleverly disguised. Either way it doesnt make a difference to me (although being a coder, the dynamic approach would be more interesting) great game, i would be very happy to see a second one with some additions if you decide to do another.
Once again, great work.
Also from FK :P
Im from flashKit too, Also saw it before and loved it :). Great game, keepit up mate :).
Very well done :) lots going on, and it was fun to keep playing. Lots going on in the code aswell it would seem. Nice one mate :)
Yeah, the main frame's script was 1.2 thousand lines long (although I could've cut a couple of hundred off if I'd used more functions). Thanks!
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